definition module state from StdPSt import :: PSt import board :: State = { playmode :: Playmode // The playing mode , board :: Board // The playing board , player :: Player // Who's move is it (Player1 or Player2) , player1 :: Playerinfo // The information of player 1 , player2 :: Playerinfo // The information of player 2 , direction :: Direction // Last direction chosen by a Person , letterbox :: [Char] // The current set of available letters , lexicon :: Tree // The current list of valid words , wordsadded :: Bool // Words have been added by the players , dimensions :: (Int,Int,Int,Int) // The smallest enclosing rectangle surrounding the layn words , strength :: Strength // Strength of the Computer player , progress :: Progress // The progress of a Computer player , random :: [Int] // An infinite random Integer list , boardinput :: Point2 // op dit moment de lokale toestand van board; moet eigenlijk in State } :: Playerinfo = { kind :: Playerkind // The kind of the player , letters :: [Char] // Letters of player , points :: Int // Points of player , placedword :: Bool // Player placed a word in last turn (initially True) } initstate :: Tree -> *State initialisestate :: (PSt *State) -> PSt *State getboardletters :: *State -> ([Char],*State)