definition module WormsGfx import StdEnv, StdGameDef OBJ_START :== 0x10 Level1Bitmap :: GameBitmap Level1Map1Map :: [{#Int}] Level1Map1BoundMapData :: [{#Int}] Level1Map1BoundMap :: BoundMap Level1Map1WideBoundMap :: BoundMap Level1Sequences :: [(Int, [(Int, Int)])] Level1Map1Layer :: Layer Level2Bitmap :: GameBitmap Level2Map1Map :: [{#Int}] Level2Map1BoundMapData :: [{#Int}] Level2Map1BoundMap :: BoundMap Level2Map1WideBoundMap :: BoundMap Level2Sequences :: [(Int, [(Int, Int)])] Level2Map1Layer :: Layer Level3Bitmap :: GameBitmap Level3Map1Map :: [{#Int}] Level3Map1BoundMapData :: [{#Int}] Level3Map1BoundMap :: BoundMap Level3Map1WideBoundMap :: BoundMap Level3Sequences :: [(Int, [(Int, Int)])] Level3Map1Layer :: Layer SegmentBitmap :: GameBitmap SegmentWormSegmentMap :: [{#Int}] SegmentWormSegmentBoundMapData :: [{#Int}] SegmentWormSegmentBoundMap :: BoundMap SegmentWormSegmentWideBoundMap :: BoundMap SegmentSeq1 :: (Int, [(Int, Int)]) SegmentSequences :: [(Int, [(Int, Int)])] SegmentWormSegmentLayer :: Layer WormSegmentSprite1 :: Sprite WormSegmentAnimation1 :: Sprite HeadBitmap :: GameBitmap HeadWormHeadMap :: [{#Int}] HeadWormHeadBoundMapData :: [{#Int}] HeadWormHeadBoundMap :: BoundMap HeadWormHeadWideBoundMap :: BoundMap HeadSeq1 :: (Int, [(Int, Int)]) HeadSeq2 :: (Int, [(Int, Int)]) HeadSeq3 :: (Int, [(Int, Int)]) HeadSeq4 :: (Int, [(Int, Int)]) HeadSequences :: [(Int, [(Int, Int)])] HeadWormHeadLayer :: Layer WormHeadSprite1 :: Sprite WormHeadAnimation1 :: Sprite WormHeadSprite2 :: Sprite WormHeadAnimation2 :: Sprite WormHeadSprite3 :: Sprite WormHeadAnimation3 :: Sprite WormHeadSprite4 :: Sprite WormHeadAnimation4 :: Sprite FoodBitmap :: GameBitmap FoodFoodMap :: [{#Int}] FoodFoodBoundMapData :: [{#Int}] FoodFoodBoundMap :: BoundMap FoodFoodWideBoundMap :: BoundMap FoodSeq1 :: (Int, [(Int, Int)]) FoodSequences :: [(Int, [(Int, Int)])] FoodFoodLayer :: Layer FoodSprite1 :: Sprite FoodAnimation1 :: Sprite