definition module SintGfx2 import StdEnv, StdGameDef L2Bitmap :: GameBitmap L2LevelMap :: [{#Int}] L2LevelBoundMapData :: [{#Int}] L2LevelBoundMap :: BoundMap L2LevelWideBoundMap :: BoundMap L2BonusMap :: [{#Int}] L2BonusBoundMapData :: [{#Int}] L2BonusBoundMap :: BoundMap L2BonusWideBoundMap :: BoundMap L2BackGrMap :: [{#Int}] L2BackGrBoundMapData :: [{#Int}] L2BackGrBoundMap :: BoundMap L2BackGrWideBoundMap :: BoundMap L2Seq1 :: (Int, [(Int, Int)]) L2Seq2 :: (Int, [(Int, Int)]) L2Seq3 :: (Int, [(Int, Int)]) L2Seq4 :: (Int, [(Int, Int)]) L2Sequences :: [(Int, [(Int, Int)])] L2LevelLayer :: Layer L2BonusLayer :: Layer L2BackGrLayer :: Layer LevelSprite6 :: Sprite LevelAnimation6 :: Sprite LevelSprite4 :: Sprite LevelAnimation4 :: Sprite BonusSprite5 :: Sprite BonusAnimation5 :: Sprite L2Sprite3 :: Sprite L2Animation3 :: Sprite L2_40x24Bitmap :: GameBitmap L2_40x24Sky2Map :: [{#Int}] L2_40x24Sky2BoundMapData :: [{#Int}] L2_40x24Sky2BoundMap :: BoundMap L2_40x24Sky2WideBoundMap :: BoundMap L2_40x24Seq1 :: (Int, [(Int, Int)]) L2_40x24Seq2 :: (Int, [(Int, Int)]) L2_40x24Seq3 :: (Int, [(Int, Int)]) L2_40x24Seq4 :: (Int, [(Int, Int)]) L2_40x24Sequences :: [(Int, [(Int, Int)])] L2_40x24Sky2Layer :: Layer Sky2Sprite5 :: Sprite Sky2Animation5 :: Sprite L2_40x24Sprite1 :: Sprite L2_40x24Animation1 :: Sprite Sky2Sprite2 :: Sprite Sky2Animation2 :: Sprite Sky2Sprite4 :: Sprite Sky2Animation4 :: Sprite MainCharBitmap :: GameBitmap MainCharSintMap :: [{#Int}] MainCharSintBoundMapData :: [{#Int}] MainCharSintBoundMap :: BoundMap MainCharSintWideBoundMap :: BoundMap MainCharSeq1 :: (Int, [(Int, Int)]) MainCharSeq2 :: (Int, [(Int, Int)]) MainCharSeq3 :: (Int, [(Int, Int)]) MainCharSeq4 :: (Int, [(Int, Int)]) MainCharSeq5 :: (Int, [(Int, Int)]) MainCharSeq6 :: (Int, [(Int, Int)]) MainCharSeq7 :: (Int, [(Int, Int)]) MainCharSequences :: [(Int, [(Int, Int)])] MainCharSintLayer :: Layer SintSprite1 :: Sprite SintAnimation1 :: Sprite SintSprite2 :: Sprite SintAnimation2 :: Sprite SintSprite3 :: Sprite SintAnimation3 :: Sprite SintSprite4 :: Sprite SintAnimation4 :: Sprite SintSprite5 :: Sprite SintAnimation5 :: Sprite SintSprite6 :: Sprite SintAnimation6 :: Sprite SintSprite7 :: Sprite SintAnimation7 :: Sprite ItemsBitmap :: GameBitmap ItemsItemMap :: [{#Int}] ItemsItemBoundMapData :: [{#Int}] ItemsItemBoundMap :: BoundMap ItemsItemWideBoundMap :: BoundMap ItemsSeq1 :: (Int, [(Int, Int)]) ItemsSeq2 :: (Int, [(Int, Int)]) ItemsSeq3 :: (Int, [(Int, Int)]) ItemsSeq4 :: (Int, [(Int, Int)]) ItemsSeq5 :: (Int, [(Int, Int)]) ItemsSeq6 :: (Int, [(Int, Int)]) ItemsSeq7 :: (Int, [(Int, Int)]) ItemsSequences :: [(Int, [(Int, Int)])] ItemsItemLayer :: Layer ItemSprite1 :: Sprite ItemAnimation1 :: Sprite ItemSprite2 :: Sprite ItemAnimation2 :: Sprite ItemSprite3 :: Sprite ItemAnimation3 :: Sprite ItemSprite4 :: Sprite ItemAnimation4 :: Sprite ItemSprite5 :: Sprite ItemAnimation5 :: Sprite ItemSprite6 :: Sprite ItemAnimation6 :: Sprite ItemSprite7 :: Sprite ItemAnimation7 :: Sprite PepernotenBitmap :: GameBitmap PepernotenPepernootMap :: [{#Int}] PepernotenPepernootBoundMapData :: [{#Int}] PepernotenPepernootBoundMap :: BoundMap PepernotenPepernootWideBoundMap :: BoundMap PepernotenSeq1 :: (Int, [(Int, Int)]) PepernotenSequences :: [(Int, [(Int, Int)])] PepernotenPepernootLayer :: Layer PepernootSprite1 :: Sprite PepernootAnimation1 :: Sprite StatusBitmap :: GameBitmap StatusStatusMap :: [{#Int}] StatusStatusBoundMapData :: [{#Int}] StatusStatusBoundMap :: BoundMap StatusStatusWideBoundMap :: BoundMap StatusSeq1 :: (Int, [(Int, Int)]) StatusSeq2 :: (Int, [(Int, Int)]) StatusSeq3 :: (Int, [(Int, Int)]) StatusSeq4 :: (Int, [(Int, Int)]) StatusSeq5 :: (Int, [(Int, Int)]) StatusSeq6 :: (Int, [(Int, Int)]) StatusSequences :: [(Int, [(Int, Int)])] StatusStatusLayer :: Layer StatusSprite1 :: Sprite StatusAnimation1 :: Sprite StatusSprite2 :: Sprite StatusAnimation2 :: Sprite StatusSprite3 :: Sprite StatusAnimation3 :: Sprite StatusSprite4 :: Sprite StatusAnimation4 :: Sprite StatusSprite5 :: Sprite StatusAnimation5 :: Sprite StatusSprite6 :: Sprite StatusAnimation6 :: Sprite SunBitmap :: GameBitmap SunSunMap :: [{#Int}] SunSunBoundMapData :: [{#Int}] SunSunBoundMap :: BoundMap SunSunWideBoundMap :: BoundMap SunSeq1 :: (Int, [(Int, Int)]) SunSequences :: [(Int, [(Int, Int)])] SunSunLayer :: Layer SunSprite1 :: Sprite SunAnimation1 :: Sprite FadeBitmap :: GameBitmap FadeMap1Map :: [{#Int}] FadeMap1BoundMapData :: [{#Int}] FadeMap1BoundMap :: BoundMap FadeMap1WideBoundMap :: BoundMap FadeSequences :: [(Int, [(Int, Int)])] FadeMap1Layer :: Layer AutoBitmap :: GameBitmap AutoCarMap :: [{#Int}] AutoCarBoundMapData :: [{#Int}] AutoCarBoundMap :: BoundMap AutoCarWideBoundMap :: BoundMap AutoSeq1 :: (Int, [(Int, Int)]) AutoSequences :: [(Int, [(Int, Int)])] AutoCarLayer :: Layer CarSprite1 :: Sprite CarAnimation1 :: Sprite