definition module SintGfx import StdEnv, StdGameDef import SintGfx2 OBJ_START :== 0x10 L1Bitmap :: GameBitmap L1LevelMap :: [{#Int}] L1LevelBoundMapData :: [{#Int}] L1LevelBoundMap :: BoundMap L1LevelWideBoundMap :: BoundMap L1BonusMap :: [{#Int}] L1BonusBoundMapData :: [{#Int}] L1BonusBoundMap :: BoundMap L1BonusWideBoundMap :: BoundMap L1BackGrMap :: [{#Int}] L1BackGrBoundMapData :: [{#Int}] L1BackGrBoundMap :: BoundMap L1BackGrWideBoundMap :: BoundMap L1InFrontMap :: [{#Int}] L1InFrontBoundMapData :: [{#Int}] L1InFrontBoundMap :: BoundMap L1InFrontWideBoundMap :: BoundMap L1BonusBackGrMap :: [{#Int}] L1BonusBackGrBoundMapData :: [{#Int}] L1BonusBackGrBoundMap :: BoundMap L1BonusBackGrWideBoundMap :: BoundMap L1Seq1 :: (Int, [(Int, Int)]) L1Seq2 :: (Int, [(Int, Int)]) L1Seq3 :: (Int, [(Int, Int)]) L1Seq4 :: (Int, [(Int, Int)]) L1Seq5 :: (Int, [(Int, Int)]) L1Seq6 :: (Int, [(Int, Int)]) L1Seq7 :: (Int, [(Int, Int)]) L1Sequences :: [(Int, [(Int, Int)])] L1LevelLayer :: Layer L1BonusLayer :: Layer L1BackGrLayer :: Layer L1InFrontLayer :: Layer L1BonusBackGrLayer :: Layer LevelSprite8 :: Sprite LevelAnimation8 :: Sprite InFrontSprite1 :: Sprite InFrontAnimation1 :: Sprite BonusSprite10 :: Sprite BonusAnimation10 :: Sprite L1Sprite3 :: Sprite L1Animation3 :: Sprite InFrontSprite2 :: Sprite InFrontAnimation2 :: Sprite InFrontSprite3 :: Sprite InFrontAnimation3 :: Sprite InFrontSprite4 :: Sprite InFrontAnimation4 :: Sprite L1_40x24Bitmap :: GameBitmap L1_40x24Sky1Map :: [{#Int}] L1_40x24Sky1BoundMapData :: [{#Int}] L1_40x24Sky1BoundMap :: BoundMap L1_40x24Sky1WideBoundMap :: BoundMap L1_40x24BonusSkyMap :: [{#Int}] L1_40x24BonusSkyBoundMapData :: [{#Int}] L1_40x24BonusSkyBoundMap :: BoundMap L1_40x24BonusSkyWideBoundMap :: BoundMap L1_40x24Seq1 :: (Int, [(Int, Int)]) L1_40x24Seq2 :: (Int, [(Int, Int)]) L1_40x24Seq3 :: (Int, [(Int, Int)]) L1_40x24Seq4 :: (Int, [(Int, Int)]) L1_40x24Seq5 :: (Int, [(Int, Int)]) L1_40x24Seq6 :: (Int, [(Int, Int)]) L1_40x24Seq7 :: (Int, [(Int, Int)]) L1_40x24Seq8 :: (Int, [(Int, Int)]) L1_40x24Sequences :: [(Int, [(Int, Int)])] L1_40x24Sky1Layer :: Layer L1_40x24BonusSkyLayer :: Layer Sky1Sprite2 :: Sprite Sky1Animation2 :: Sprite Sky1Sprite4 :: Sprite Sky1Animation4 :: Sprite Sky1Sprite1 :: Sprite Sky1Animation1 :: Sprite Sky1Sprite3 :: Sprite Sky1Animation3 :: Sprite L1_40x24Sprite4 :: Sprite L1_40x24Animation4 :: Sprite BonusSkySprite3 :: Sprite BonusSkyAnimation3 :: Sprite L1_40x24Sprite6 :: Sprite L1_40x24Animation6 :: Sprite L1_40x24Sprite7 :: Sprite L1_40x24Animation7 :: Sprite L1_32x32Bitmap :: GameBitmap L1_32x32BoatsMap :: [{#Int}] L1_32x32BoatsBoundMapData :: [{#Int}] L1_32x32BoatsBoundMap :: BoundMap L1_32x32BoatsWideBoundMap :: BoundMap L1_32x32Sequences :: [(Int, [(Int, Int)])] L1_32x32BoatsLayer :: Layer